The Reach Xbox also featured exclusive Elite Armor, Waypoint Avatar Gear, and Halo Legends episode: "The Package", as well as custom Halo sound effects from the Xbox itself. In addition the controllers and headset sold separately for $ and $ respectively. Halo: Reach is a first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September The game takes place in the year , where humanity is locked in a war with the alien Covenant.
Microsoft Game Studios. Martin O'Donnell Michael Salvatori. Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolveddepicting the Fall of Reach. It was developed by Bungie, LLC. By the 26th century, humanity has expanded beyond the confines of Earth 's Solar System and now inhabits hundreds of worlds in other star systems under the ultimate control of the Unified Earth Government and the United Nations Space Commandthe Earth government's military and scientific arm.
However, colonization did not come without its problems. By the late 25th century, various rebel and secessionist factions commonly known as Insurrectionists emerged in the Outer Coloniesactively opposing the UNSC-imposed rule on the outlying worlds. Inhumanity made first contact with a powerful alien hegemony known as the Covenant on the distant farming world of Harvest. Following an unfortunate chain of events set in motion by the contact at Harvest, the Covenant's religious leaders deemed humans "unclean beings" and waged an all-out genocidal campaign with the intent of wiping the human race out of existence.
In the years that followed, the technologically superior Covenant swept through the Outer Colonies, systematically wiping out human colonies by plasma bombardment. Even with the all-encompassing Covenant threat, many human insurgent movements lived on, forcing the UNSC to fight a two-front war. However, despite their best efforts, humanity could only slow down the Covenant's advance. Byvirtually all of the Outer Colonies have been devastated by the Covenant, who now ravage the Inner Colonies.
Reach remains as humanity's last military stronghold and is often considered the only thing that stands between the Covenant and Earth.
The titular planet Reach, located in the Epsilon Eridani system at Earth's metaphorical doorstep, is arguably the UNSC's most important military stronghold and shipyard. With a population of over million, it is also one of the most populous human colonies. A harsh world filled with towering mountain ranges and deserts, Reach's settlements range from remote, self-sufficient farming communities to futuristic metropolitan cities such as New Alexandria.
As the nexus of the UNSC military, Reach is protected accordingly; possessing a grid of 20 orbital defense platform and a defensive fleet of over ships at any time. The team is called in to investigate the sudden blackout of the Visegrad Relayone of the planet's primary communications hubs. Expecting a confrontation with Insurrectioniststhe team lands in the remote rural area and proceeds to the relay.
After interrogating a farmer and finding suspicious signs in the area, it is soon discovered that the loss of communications is the work of the Covenantas the team is engaged by Covenant ground forces. After they have made their way into the relay station, the team are attacked by the Devoted Sentriesan Elite Zealot advance team, who were on a mission to steal information from the relay.
As explained to the team by the AI Auntie DotSword Base is under attack from a Covenant corvettebut due to the sensitive nature of the facility, the use of orbital MAC rounds is prohibited.
NOBLE Team clears the main courtyard of enemies, and is then sent on a mission to re-activate Farragut Stationa communications station they can use to get into contact with command, and Airview Basewhere they need to activate an anti-air battery to clear the skies. After the skies have been cleared, the UNSC sends in a pair of Longswords to push the corvette away from the base's immediate vicinity. The Covenant vessel begins to retreat, only to be shot out of the sky by an orbital strike.
Catherine Halseywho inquires as to the death of one of her scientistswho was doing research at the relay. She says he mentioned a "latchkey" discovery and that the information was essential. Learning that he was killed by ZealotsHalsey reprimands Carter for not pursuing the leader, as the scientist's research was potentially important to their religion. Fortunately, Kat had stolen the data module off of the scientist, and hands it over to Halsey.
After stealthily eliminating guards at multiple outposts, What is a twin set sweater two Spartans meet up with a group of civilian militiamen, who guide them to a hydro-plant further into the dark zone, where the team discovers a Covenant stealth pylon. After planting an explosive charge on the pylon, the team moves deeper into the dark zone, where they discover a massive Covenant invasion force.
Kat then orders them back so they can prepare for the attack on the next day. In the morning of August 12,a massive UNSC joint assault force is put together, with the objective of mounting a counterattack on the Covenant-occupied Viery Territory. As revealed by Auntie Dot in the mission briefing, the Covenant have infiltrated to the region in force, deploying ground forces how to write symbols on facebook status installations, including several massive Covenant Spires.
However, the aircraft crashes after being disabled by the electromagnetic field created by the Spire's shield.
After the crash, the pair proceed into the Spire, where it is revealed that the Spires actually contain teleporters used to transport Covenant forces to the surface, linked to an unknown source.
Noble Six is flown away from the tower by a Falcon containing Carter and Jorge. Seconds later, a Covenant supercarrier uncloaks and fires on the Graftoncompletely destroying it. Instead, Kat proposes they use a slipspace drive as a makeshift bomb to destroy the ship. It also becomes apparent that Noble Six was a pilot in the top-secret Sabre Program at some point. Carter contacts Holland and the plan is approved.
They launch into what do shields do in clash of clans hostile space over Reach, where they protect a UNSC space station, Anchor 9until its defenses come back online. They then board the Covenant corvette, Ardent Prayerand using its re-fueling course at the supercarrier as an excuse, get close enough to detonate the slipspace bomb and destroy the Long Night of Solace.
Unfortunately, the detonator for the makeshift bomb is damaged and Jorge is forced to manually detonate it, sacrificing himself to destroy the supercarrier. However, the victory is short how to make cathedral window dessert mere moments later, a massive Covenant fleet arrives, making the destruction of one supercarrier pointless.
Noble Six is flung away what is your car registration the corvette by Jorge, falling all the way down into Reach's atmosphere, saved by an M-Spec how to get elite armor in halo reach pack. After landing, Six continues to the city of New Alexandriaarriving there on August Six then regroups with UNSC forces and assists in the evacuation of Traxus Towerwhere many civilians have taken refuge.
After, Six helps UNSC Army troops to activate anti-air missile batterieswhich damage a Covenant corvette, providing the time needed for the massive civilian transports to escape the city.
Kat orders Noble Six to assist in the destruction of how to get elite armor in halo reach Covenant communications jammers in the area, along with several other tasks, including protecting Gunnery Sgt.
Edward Buck 's Falcon as he is transported to the rest of his unit, defending different groups of Army soldiers around the city, and assisting in more civilian evacuation. The communications are cut off, and Jun notes several Covenant vehicles leaving the area. Soon afterward, the Covenant begin to glass the city near the building, generating a massive shockwave NOBLE Team barely manages to avoid.
The team takes an elevator down to the bottom level, where they run to an underground radiation bunker as How to write definitions in apa format explains that they are to be redeployed to Sword Base to destroy all sensitive data. Just before they get inside, Kat is killed with a single shot from a Needle Rifle what causes anxiety attacks while sleeping the back of her head.
Three days later, the team exits the shelter, and a Pelican arrives to transport them to Sword Base. Halsey who ordered them back to the base, despite the existence of reports that she had died. As they descend down the elevator, a massive artifact built by an ancient civilization in the ice cavern is revealed. Halsey explains that Cortana has picked Noble Six to be her carrier, and entrusts her to the Spartan. How to get elite armor in halo reach make their way to a landing pad outside, where two Pelican dropships await.
Jun is assigned by Carter how to get elite armor in halo reach take one of the Pelicans to escort Dr. The pair are blocked by a Scarabbut Carter arrives and sacrifices himself, piloting the Pelican in a kamikaze strike on the Scarab.
Noble Six and Emile continue towards the Pillar of Autumn. Once there, Emile mans a Mk. Before the Captain can take off, a Covenant battlecruiser arrives, and prepares to fire on the Autumn. Meanwhile, a Covenant Phantom arrives on scene and dispatches the Devoted Sentries to Emile's location. Emile kills one with a shotgun, before being stabbed through the abdomen by another.
After fighting through the Zealots, Noble Six takes control of the cannon and defends the Pelican as it returns to the Autumn. As the Covenant ship prepares to fire, Noble Six fires into its main weapondisabling the Cruiser as the Pillar of Autumn escapes from the planet. The final cutscene portrays the beginning of the opening cutscene in Halo: Combat Evolvedwhere the Pillar of Autumn comes out of slipspace.
Keyes asks if they have evaded the Covenant, to which Cortana replies "I think we both know the answer to that". The credits roll on the right as the ship drifts off towards Installation After the credits, Noble Six is shown to still be at the ship breaking yards, preparing for a final stand against Covenant forces being deployed in the area.
Six fights desperately with several Sangheili soldiers until overwhelmed and stabbed by a Sangheili Zealot's energy dagger. The epilogue, set over 30 years later in the year on a re- terraformed Reach, shows Noble Six's helmet sitting in what is now a grassy field.
Halsey provides a eulogy to Noble Team as the camera shows a human ship landed on the planet, showing the re-colonization of Reach. In addition to the main storyline, Halo: Reach features 19 hidden data pads which tell a self-contained story of their own. The data pads, found in various locations throughout the campaign, focus on a powerful human Artificial Intelligence collective known as the Assembly.
Composed of a MinorityMajority and the Committee of Minds for Securitythe minds of the Assembly are behind many significant events in human history, having been manipulating humanity in secret since the 24th century. Halo: Reach features many new additions to the Halo sandbox while still retaining the core gameplay.
The HUD highlights environmental features and overlay information about them, and the motion tracker display is three-dimensional. Halo: Reach also introduces a refined equipment system known as " Armor Abilities. A new assassination system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation.
Simply hitting the melee button allows for the old-instant-kill assassination, now called beat-downs. Melee kills, which were called beat-downs, are now called pummels. The returning features of energy shielding and health bar are different from their predecessors.
In Halo: Reachit features sustainable damage in addition to the standard energy shield regeneration. When a player takes damage after the shield is down, the health bar would be reduced, but after a brief amount of time during shield regeneration, the health bar would also increase. Any damage taken would recover what is a friendship ring mean on the remaining health.
For full recovery, the player would need to take a health pack or use the Drop Shield armor ability. The weapon selection has been streamlined from that of Halo 3so that every weapon has how to compress files into a zip mac specific role.
The number of different grenade types has also been reduced from that of Halo 3and incendiary grenades and spike grenades did not return.
Human weapons all hit more or less instantly after pulling the trigger, as opposed to the projectiles being affected by in-game physics.
Compensating for this, the weapons that were known as dual weapons in Halo 3 that are now in Halo: Reach became drastically stronger. Players are able to personalize their character's armor with a greater variety of customization options, and the appearance is consistent across campaign and multiplayer, unlike in Halo 3 where it would only be seen during multiplayer matches. Like in Halo 3the armor permutations are only to be cosmetic and do not affect gameplay.
The design of multiplayer models in Halo: Reach differs than those previously used in Halo how to get elite armor in halo reach ; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender.
Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes.
Shop our great selection of video games, consoles and accessories for Xbox One, PS4, Wii U, Xbox , PS3, Wii, PS Vita, 3DS and more. The gameplay is more akin to the original trilogy, especially Halo 3, rather than the gamemplay from the Reclaimer Saga and Halo: Reach, with a focus on the use of Equipment rather than Armor abilities. Unlike the original trilogy, however, the player has the Sprint ability as well as the Slide ability from Halo .
Halo: Reach is a first-person shooter developed by Bungie and published by Microsoft Game Studios , originally for the Xbox The fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved , Reach was released worldwide in September The game takes place in the year , where humanity is locked in a war with the alien Covenant.
Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach ' s music, aiming for a more somber sound to match the story.
Players who purchased ODST were eligible to participate in a Reach multiplayer beta in May ; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. Microsoft gave Reach its biggest game marketing budget yet and created award-winning live-action commercials, action figures, and interactive media to promote the game. Reach sold well in most territories, moving more than three million units its first month in North America.
Critics generally praised the game's graphics and sound, but the plot and characters were less positively received. Reach was Bungie's final Halo game; subsequent games have been overseen by Microsoft subsidiary Industries.
Halo: Reach is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, equipments, vehicles and when a player dies. The HUD changes when the player pilots aircraft and spacecraft. In the game's campaign, which can be played alone or cooperatively, players assume the role of Noble Six, a supersoldier engaged in combat with the alien collective known as the Covenant.
When the energy shield is depleted, the player loses health. When the player's health reaches zero, the character dies and the game reloads from a saved checkpoint.
Health is replenished using health packs scattered throughout Reach ' s levels. Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles. In Halo 3 , players can carry single-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities that remain with a character until they are replaced by a different equipment. The abilities are sprint, which allows the player to move at an increased rate for several seconds; jetpack, which allows the player to fly for a limited time; active camouflage , which makes a player harder to see the less the player moves, the more camouflaged they will be ; hologram, which creates a facsimile of the player running towards a target point; drop shield, which creates a bubble that heals those inside and protects them from a limited amount of damage; and armor lock, which immobilizes the player, but grants invincibility for a brief period of time.
When the player exits armor lock, they release a close range EMP , breaking nearby player's shields and pushing away movable objects such as ammo crates and boxes. If a vehicle rams a player that is armor locking, the vehicle will sustain heavy damage.
Reach supports player-versus-player multiplayer through split-screen on a single Xbox , local networks System Link , and the Xbox Live service. The game includes standard multiplayer modes such as " slayer " and capture the flag , as well as game types new to the franchise. In "headhunter", players drop skulls upon death, which other players can pick up and deposit at special zones for points.
When players die, all their accumulated skulls are dropped. The Elites' objective is to destroy three generators, while the Spartans defend the installation. After every round, the players switch roles.
The game type matches Spartans against Elites; Elites vie for control of territories to disable a shield guarding a navigation core. Once the shield is disabled, they must transfer the core to a dropship; the Spartans must prevent this.
As the game progresses, new vehicles and areas of the map become open. The gameplay for Spartans and Elites is similar, but not identical. Elites are larger, move faster, and can fully regenerate their health. However, if playing locally, the player can alter the loadouts for both Spartans and Elites to be whatever the player chooses in the settings menu. Alongside other multiplayer options is "firefight", where players take on increasingly difficult waves of foes in a game of survival.
Players can customize the firefight options, including the number and types of enemies. Firefight versus allows a player-controlled Elite team to try to stop a Spartan team from scoring points.
Game modes like generator defense are also playable in firefight. Also included with Reach is " Forge ", a level editor. Players can edit the default multiplayer maps and a large empty map known as "Forge World", adding or modifying spawn points , weapons and items.
Objects may be phased into other objects, and can also be snapped to specific orientations. Reach takes place in a futuristic science fiction setting; the year is , shortly before the events of the video game Halo: Combat Evolved ,  and during the events of the novel Halo: The Fall of Reach. By the events of Reach , almost all of humanity's interstellar colonies have fallen. The colony is home to over million civilians in addition to the military presence there. Noble Team's leader is Carter-A, a no-nonsense soldier.
His second-in-command, Catherine-B referred to by other team members as "Kat" , has a bionic arm; together, Carter and Kat are the only remaining original members of Noble Team. The game opens with the planet Reach in ruins, then flashes back to before the devastating invasion by the Covenant. Noble Team is dispatched to investigate why a communications relay has gone offline.
They discover Covenant forces have invaded Reach. Halsey informs Noble Team that the Covenant forces at the relay were searching for important information. Jun and Six are dispatched on a covert mission to assess the Covenant's strength and discover an invasion force gathering on the planet. The spire is obliterated by a UNSC vessel, but is subsequently destroyed when a massive Covenant super-carrier joins the fight.
Jorge and Six take part in a plan to destroy the super-carrier using a makeshift bomb. The Spartans use Sabre Spacecraft to infiltrate a smaller Covenant corvette, prepare the bomb and set the corvette on a docking course with the carrier, but the bomb's timer is damaged.
Jorge stays behind to detonate the bomb manually, sacrificing himself to destroy the super-carrier. Moments later, a large number of Covenant ships arrive at Reach and begin a full-scale invasion. Six returns to the surface and travels to the city of New Alexandria. The Spartan aids the local military in fighting the Covenant and evacuating the city's civilians, reuniting with Noble Team along the way.
Kat is killed by a Covenant Field Marshal as they retreat. Recalled to Sword Base on a demolition mission, Noble Team is guided underground to an ancient alien artifact that Halsey believes is key to winning the war against the Covenant. Six, Carter and Emile are entrusted with transporting the artificial intelligence Cortana , and the information she carries concerning the artifact, to the UNSC ship Pillar of Autumn.
Jun leaves the team to escort Halsey to another base. En route to Autumn ' s dry dock, Carter is critically wounded. He rams his ship into a Covenant mobile assault platform, allowing Six and Emile to safely reach the shipyard. Emile uses a mass driver emplacement to defend the Autumn while Six fights through Covenant ground forces to get Cortana to Autumn ' s captain, Jacob Keyes. When Emile is slain by Elites, Six remains behind to control the gun and shoot down an approaching Covenant battlecruiser, ensuring Autumn ' s escape.
Autumn flees from Reach and discovers a Halo ringworld thanks to the data Halsey extracted from the artifact, leading directly to the events of Halo: Combat Evolved. The post-credits scene puts the player in control of Six's last stand against overwhelming Covenant forces. After sustaining heavy damage, Six removes their shattered helmet and is eventually overwhelmed and killed. Some years later, Six's helmet remains on the grassy plains of a now-restored Reach with a ship landing in the background to bring new colonists to the planet.
A narration by Halsey eulogizes Noble Team, who ultimately enabled humanity's victory over the Covenant. Halo: Reach was announced on June 1, , accompanied by a trailer at the Microsoft Electronic Entertainment Expo E3 press conference. Responsibility for developing future Halo games fell to Microsoft subsidiary Industries.
A trailer released March 3, , showcased the game's multiplayer. The game reached the "zero bug release" milestone on June 23, signifying a shift from content creation to troubleshooting; buggy artificial intelligence or other elements would be removed rather than fixed at this point because of time constraints. Chronicles was eventually canceled and the team began working on a standalone expansion project— Halo 3: ODST —while another team, led by creative director Marcus Lehto and design lead Christian Allen ,  worked on Reach.
It would take place on the planet Reach, during a pivotal time in the war. It's such a rich world, with such a great fiction surrounding it," said Lehto. We've just got a lot of things we can do there so we can build an immense story with it.
Lehto recalled that making a character-driven story was a great challenge—players would come to know more about them as they progressed through the campaign, but the Spartan characters also had to behave intelligently. Community manager Brian Jarrard pushed for allowing players to choose a female Noble Six and have the cinematics and dialogue change accordingly.
Executive producer Joe Tung noted, "the 'survive' component We definitely talked about different versions of how that was happening and different versions of ending [the game] cinematically, but I think the way that it ultimately ended up is just a really well-paced, significant and emotionally impactful ending.
The developers originally intended to port existing Halo 3 assets to Reach and update them. Artists found inspiration in the original concept art for Halo: Combat Evolved ; the shape for the redesigned Covenant Grunts came from a sketch that concept artist Shi Kai Wang created ten years earlier. The developers redesigned the game engine , the software that handles rendering and much of gameplay. O'Donnell wrote "somber, more visceral" music since the plot is character-driven and focuses on a planet that is already known—in the Halo fictional universe —to have fallen.
Past Halo collaborators Salvatori, C. With Reach , he did not give them strictly divided responsibilities. In previous Halo games, sections of music overlap and change depending on player action. Reach ' s system of interactive audio was much more complex, featuring the ability to combine up to seven layers of instrumentation compared to Combat Evolved ' s two. Every interacting object in Reach produces two sounds for respective objects; for example, a Warthog vehicle that hits an armored Covenant soldier produces a crunching metal noise based on the two colliding elements.
Though concerned that these issues might tarnish the game's image, Jarrard noted that they had little choice but to ship it as it was and communicate with players concerning the fixes.
More than 2. When the beta went public, more than a million played the first day, causing back-end servers to struggle to handle the traffic. While the engineering team had overestimated server load, bugs in server clusters caused game uploads to become backed up, slowing matchmaking until the underlying issues could be fixed. Jarrard noted that the 16 million total hours of play time and large-scale rollout of the beta was vital to seeing how Reach would perform.
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